Friday, 21 September 2007

Maya Brief: Completed

Yup, believe it or not this took three weeks! Not inlcuding the week we spent cramming Maya information into our brains. Basically there's my little ole granny iMac whinging at the Razr phone. The weird flickering light there is meant to be the TV in question, but I guess that didn't turn out quite right. As for the composition, when I was actually using Maya, everything was in shot; when it was rendered, the top of the computer got cut off a bit. I suppose that's because Maya sucks (it really does).

Monday, 17 September 2007

Delayed!

Yeah so I didn't manage to update at all last week.... Maya is a real bitch. I can never figure out how to do what I need to do when modelling. I'm there, almost, but I still need textures. And now comes the nightmare of animation! And I still need to figure out how th make the lighting look like the glow from a telly.... hmm. Anyhow, the dialogue I'm using is from the old TV show Dinosaurs (I think), and has the grandma character moaning about television to her daughter:


Grandma: "Television is responsible for the utter degradation of our society. We should write letters."
Mother: "Mom?"
Grandma: "What?"
Mother: "Get a life."

So there! Now I shall get back to it, and hopefully get this thang finished by the end of the week! In the meantime, here's a picture I drew....

Friday, 7 September 2007

Maya

This heat is killing me!!

Last week (or rather the friday before) we began learning Maya, with the aid of Matt Leonard of Sphere VFX. Let's just say that it's lucky for us he knows his onions.
Anyhow, we started of learning the basics - creating shapes, moving around the workspace, modelling and all that - and spent the week learning a buttload of things that we would surely forget the next day. Nevertheless, Matt provided us with some spiffy notes and books to reference, and this week we were given our industry briefs. This time mine is from Griffilms, and involves animating an inanimate object to some dialogue of my own choosing. This is infinitely more tricky than it sounds. I have chosen my objects, and I am modelling a G4 iMac and a Motorola RAZr because.... why not?

I shall reveal my chosen dialogue.... next week!

Monday, 3 September 2007

Playing Catchup

Been a while since I've shown my face on here!



Okay, week before last Tim Allen came in. No, not the unfunny actor from such (s)hits as Home Improvement and The Santa Clause, but another graduate of GCADT who has worked on such shows as Bob the Builder, Fireman Sam, and Creature Comforts. Not only that, but he was one of the lead animators on Corpse Bride! Oh yuss. Off the top of my head, he's done the scene with the long table when Barkiss is making his speech and the dead start turning up; in fact I think he was the main animator for Barkiss altogether.

So a few of us have met him twice before; once when he did a talk at GCADT and once when he did a talk at a WAG meeting, so we'd seen a lot of his stuff before. This time thouhg he brought a DVD packed with bunches of other stuff, including recent showreels, his student work, and bits from TV shows like Creature Comforts and El Nombre, and an animated version of Peter and the Wolf. He also had a lot of solid advice to offer on acting in animation, because he's a very good character animator and is known for being able to put a lot of subtlety into his work. he is also, by the sound of it, one of the hardest working animators in animation! I say this based on the amount of time he spent travelling to different companies and looking for work when he started out, going all over the country and arranging interviews with bunches of companies in the same areas! All in all it was a good morning, and he even brought some artefacts from stuff he's worked on like scripts and production scrap books and the like. Hopefully he'll be coming back in the not too distant future